As Madden 22 advances to the next generation, new mechanics are introduced to create a more realistic game experience. The new feature of this year's game is "Dynamic Game Day", which is a new feature unique to the next generation of consoles, making each game unique and providing deeper strategies.
Dynamic Gameday consists of three core components: Gameday Momentum, Gameday Atmosphere and Star-Drive AI. In this particular article, we are focusing on Gameday Momentum, which aims to reproduce the highs and lows of momentum fluctuations during the game.
Gameday Momentum, as a kind of "tug-of-war" style instrument, flows to the team currently controlling the game. When your team is in a game-touchdowns, turnovers, sacks, etc.-the momentum meter will move more towards you and unlock "M-Factors", which is a team-wide influence and can improve the team Performance or provide additional challenges.
The away team has two M factors that can be activated, while the home team has three. The third is an additional home court advantage. The M factor varies depending on the venue and various elements, but each team has a specific home court advantage.
Examples of M factors include:
Check: The home/away team QB cannot see the non-check receiver.
Adrenaline: The home/visiting team has unlimited endurance in the game.
Home court advantage is meant to celebrate the unique enthusiasm of each team. Games played in a neutral environment—such as the Super Bowl in the franchise, or the MCS Stadium on the competitive ladder—will not have any home court advantage. M-Factors are only effective when you are motivated, so a bad game like an interception may cause instrument swings, eliminate any type of game benefits you may have, and may give you an advantage to your opponent.
Dynamic Gameday is only available for next-generation consoles, such as PS5 and Xbox Series X|S. This means that this Gameday Momentum function is also unique to the next generation.
Personally, I like this new member of Madden. It creates a more realistic game atmosphere and truly captures the nature of momentum fluctuations in the game. As for the actual M-Factors, I hope they will be challenging, but will not break the rules of the game. So far, this sounds more like to make things harder to manage, but it is not intolerable or unable to compete or oppose it.
The additional Home Field Advantage M-Factor is another feeling that makes me very excited. In previous Madden games, there was no real obvious advantage to playing at home, except that there might be some crooked routes during the pre-reading period. This is a more realistic, realistic and effective way to gain home court advantage.
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