More than a month has passed since the debut of Auto/RPG Path to Exile Ultimatum, the Alliance, Grinding Gear Games studios are ready to share various interesting statistics about player activities. The developer collected data from all leagues on the PC and divided them into 3 groups: Level 2-72, Level 73-77, Level 78+. The first table is dedicated to ultimatum conflicts and completed wave numbers.
Players have started 193,493,170 league games, and the success rate of Inspur is around 95%. The value will be slightly higher, but the 10th wave of the Master Challenge can only be completed after level 78. Players can only complete 60% of the time. The simplest type of battle is Altar Defense, because some opponents will attack the player. While others aim to destroy the altar due to the peculiarities of the conditions, the most difficult battle is rock formation.
The list of modifiers that are least dangerous for players are as follows: Blade Dance, Blade Dance II, Doom, Doom II, Crouch Doom, Creeping Doom II, Suffocating Steam, and Suffocating Steam II. Most problems are caused by modifiers that restrict bottles and permanently increase damage. In addition, Storm Summoning Rune III and unexpected weakness also make life difficult.
Perhaps the most interesting is that more than 64% of the generated challenge master encounters never started. There may be three situations: the player failed the test before the 10th wave, the player received the POE Currency before the 10th wave, and the player did not start the ultimatum battle at all. If we imagine that the challenge master appears about once out of 50 cards, then the average player fights him once for 140 cards.
Since rewards were generated for completing the ultimatum conflict in the region at the beginning of the series, 173 Calandra Mirrors were created, but players only received 70 as rewards. The remaining 103 people were either lost due to defeat in the battle, or POE Currency Buy before all waves were completed. The same goes for the unique bounty hunter belt. Therefore, it turns out that the player only received 40% of the possible items.
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