To access the cave, visit the port of Ardougne and RuneScape gold speak with the man standing on the shore of a small sailing vessel. He is actually an Temple Knight The codeword is "Dancing for stuff pl0x". He'll guide you to a tiny rock in the sea that's getting soaked. Head west, and you will find a gap. There is a maze that is similar to the Kennith's Concerns quest. After you've completed the maze the maze, you'll realize that you can't continue inside the lair, so your character will suggest that you go to Aggie in Draynor Village.
In Draynor, speak with Aggie about the slugs, and the way to look like you have yellow skin, and white hair. For the hair, go to the Hairdresser in Falador to alter it. Aggie will make a paste from flour along with ashes, water and. To catch the Jeunefish then return to the rock using the slug's lair and apply an explosive that is super-fishing to hunt for dead juvenile fish.
Aggie can make a yellow skin paste from it. Each time you enter the slug's cave, you will need another one. You will need 5 rubium ores to return to the lair. Examine the area you are in and you will see that it's soaking wet, a few rubium ores could heat up the area quickly. Rubiums are a great way to heat up the rooms. The slug-possessed people will be frightened. The Mother Mallums and Mayor Hobbes are terrified of an stranger. They flee the room. To get rid of them, you'll need to dry heat the area. But first you have to eliminate the water. Avoid the hassle, as the room may be able to resoak.
Visit Falador and contact Savant. Savant may suggest using rubium again to heat the water and then use an increase in Fire Rune to ignite the area. To get the purest essence chunk, teleport to Rune essence with a rock hammer or hammer.
Make this at the Fire Altar. Draw 5 more rubiums from the bank. In order to put out the flames return to the slug lab. Now you can move on to cheap RS gold room number 3. Conversations will begin when you walk in. The conversation will begin after you have entered.